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Navegando por Autor "Raulino, Filipe de Carvalho Pinto"

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    Colabeduc: sistema colaborativo para desenvolvimento de jogos educacionais
    (2019-09-20) Raulino, Filipe de Carvalho Pinto; Burlamaqui, Aquiles Medeiros Filgueira; ; ; Burlamaqui, Akynara Aglae Rodrigues Santos da Silva; ; Mendes Neto, Francisco Milton;
    Os jogos educacionais digitais vêm ganhando muito espaço dentro de sala de aula, por contribuírem com o aprendizado e a motivação dos estudantes. Esta dissertação apresenta a arquitetura de um sistema colaborativo para o desenvolvimento de jogos educacionais digitais. O desenvolvimento de um jogo é um processo complexo e que, normalmente, envolve muitas pessoas com perfis diferentes, dificultando que professores e alunos possam desenvolver jogos personalizados às suas necessidades pedagógicas. Através de um sistema colaborativo, é possível unir todos os elementos necessários para o desenvolvimento de jogos educacionais digitais, já que ele permite a integração e ajuda mútua entre os envolvidos, a fim de alcançar um objetivo comum. Para a realização desse trabalho foi proposta uma arquitetura de sistema baseada nos conceitos e teorias sobre sistemas colaborativos, modelo 3C de colaboração e desenvolvimento de sistemas colaborativos. A partir desta arquitetura foi desenvolvido um protótipo, chamado de ColabEduc, para aplicação e testes das concepções adotadas. Como resultados foram desenvolvidos jogos educacionais digitais de forma colaborativa, por educadores, programadores e designers, utilizando o ColabEduc.
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    Artigo
    A collaborative system architecture for developing digital electronic games
    (International Educative Research Foundation and Publisher, 2019-02-28) Raulino, Filipe de Carvalho Pinto; Martins, Raiane dos Santos; Burlamaqui, Akynara Aglaé Rodrigues Santos da Silva; Burlamaqui, Aquiles Medeiros Filgueira
    Educational electronic games have been gaining lots of space inside classrooms because of their contribution to the learning and motivation of the students. However, the development process of a game is complex and, normally, involves many people with different profiles, making it impossible for the teachers to develop games according to their pedagogical needs. Even though the existence of technical barriers, the teacher’s involvement in this process is fundamental, since they are the ones that have the expertise on the pedagogical components of the process. Through a collaborative process, it is possible to merge all needed elements for the development of educational electronic games, since it allows mutual help among the participants. Furthermore, providing individual learning to each collaborator, through the exchange of ideas and experience gain throughout the project development. This article has the objective of creating a community for collaborative development, that includes the pedagogical features on the development of educational electronic games. For this we will present a collaborative system model, based on the roots of the 3C collaboration model: communication, coordination and cooperation
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    Artigo
    SGDDEdu - Model of short game design document for digital educational games
    (International Educative Research Foundation and Publisher, 2019-02-28) Martins, Raiane dos Santos; Raulino, Filipe de Carvalho Pinto; Burlamaqui;, Aquiles Medeiros Filgueira; Burlamaqui, Akynara Aglaé Rodrigues Santos da Silva
    The use of games in education has become an increasingly present practice in contemporary society. For so-called "digital natives", learning through electronic games becomes more significant. Digital educational games are often seen as boring, non-motivational, that fail to bring in some essential elements that promote engagement, making the learning goal is not achieved either. Game Design is a game project. It describes how the game should be, defining its mechanics and interactions between player and thevirtual world of the game and how they can affect the game environment. In order to document the design of a game, there is the Game Design Document (GDD), whose one of the main objectives, besides registration, is to help in communication between the different production teams of a game, allowing the game designer a broad view of that is being produced. However, because it is a large document that brings in detail all the main elements for the production of a game, it turns out to be little used, especially if the focus is the elaboration of small games, which are the majority of the digital educational games that exist. For these short games, which can often be worked out within a few hours, there are Short Game Design Document (SGDD). The SGDD, unlike GDD, will describe the elements of the game in a simplified way possible, whereas the game to be drawn from it is also a simple game. Thus, the proposal of this work is to elaborate a model of SGDD for educational games (the SGDDEdu), specifying elements of art, sound, mechanics and game programming, as well as educational elements in accordance with the new BNCC (National Curricular Common Base) of Elementary School, so that there is a standardization and better categorization of educational games aligned with the proposed pedagogical objectives and the skills and competences described in each level of education. This work will be developed from the study and analysis of some models of already existing SGDD and the BNCC of Elementary School in general, causing in SGDDEdu. The research will be applied with teachers and educators requesting that they specify an educational game in the SGDDEdu template. With this, we intend to verify if the SGDDEdu has relevance and if it facilitates in the production of digital educational games, providing the teaching and learning process through the games, as well as trying to identify how the NCCB can contribute in the development of educational games
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